Extends:
Modifiers:
Source code
SFCharacter.SFScientist%%
%function_comment% | bool | bPanicWhenTriggered | ||
%function_comment% | float | fInjuryThreshold | ||
%function_comment% | float | fPanicTime | ||
%function_comment% | float | m_fCurrentSpeed | ||
%function_comment% | sound | sndBreath |
| Panic | AnimEnd () | ||
| Retreating | AnimEnd () | ||
| eAttitude | AttitudeToCreature (Pawn Other) | ||
| eAttitude | AttitudeWithFear () | ||
| Panic | BeginState () | ||
| Panic | ChangeDestination () | ||
| Retreating | ChangeDestination () | ||
| damageAttitudeTo (pawn Other) | |||
| Panic | EndState () | ||
| Retreating | EnemyNotVisible () | ||
| Retreating | PickDestination () | ||
| Panic | PickDestination () | ||
| PlayBigDeath (name DamageType) | |||
| PlayChallenge () | |||
| PlayFootStep () | |||
| PlayGutDeath (name DamageType) | |||
| PlayHeadDeath (name DamageType) | |||
| PlayLeftDeath (name DamageType) | |||
| PlayMeleeAttack () | |||
| PlayPanic () | |||
| PlayRangedAttack () | |||
| PlayRightDeath (name DamageType) | |||
| PlayRunning () | |||
| PlayStunned () | |||
| PlayVictoryDance () | |||
| PlayWaiting () | |||
| PlayWalking () | |||
| PostBeginPlay () | |||
| Retreating | SeePlayer (actor SeenPlayer) | ||
| Panic | Timer () | ||
| Trigger (actor Other, pawn EventInstigator) | |||
| TweenToFighter (float tweentime) | |||
| TweenToPanic (float tweentime) | |||
| TweenToStunned (float tweentime) | |||
| TweenToWaiting (float tweentime) |
{
sndBreath=Sound'UnrealShare.Nali.breath1n'
fInjuryThreshold=0.600000
fPanicTime=60.000000
m_fCurrentSpeed=1.000000
WalkAnim=Walk
RunAnim=RunSmFr
ThreatenAnim=Taunt1
TakeHitAnim=GutHit
VictoryAnim=WaveL
bCanSee=False
bCanSmell=False
fHealingTimer=-1.000000
CarcassType=Class'Botpack.TMale1Carcass'
TimeBetweenAttacks=0.500000
Aggressiveness=-10.000000
WalkingSpeed=0.100000
Acquire=Sound'UnrealShare.Nali.contct1n'
Fear=Sound'UnrealShare.Nali.fear1n'
Roam=Sound'UnrealShare.Nali.breath1n'
Threaten=Sound'UnrealShare.Nali.contct3n'
MeleeRange=40.000000
GroundSpeed=200.000000
WaterSpeed=60.000000
AccelRate=900.000000
JumpZ=140.000000
Visibility=100
SightRadius=800.000000
Health=40
AttitudeToPlayer=ATTITUDE_Friendly
Intelligence=BRAINS_HUMAN
HitSound1=Sound'UnrealShare.Nali.injur1n'
HitSound2=Sound'UnrealShare.Nali.injur2n'
Die=Sound'UnrealShare.Nali.death1n'
DrawType=DT_Mesh
Mesh=LodMesh'SFCharacter.SFSciComm'
CollisionRadius=20.000000
CollisionHeight=40.000000
Mass=80.000000
Buoyancy=95.000000
RotationRate=(Pitch=2048,Yaw=40000,Roll=0)
}